2D action platformer (2019-2021)
Status: alpha (on hold)
The game was developed by a team of three people. We mainly used Spine for the main character animation, but also tried to combine the 3D model of the character and the 2D environment. In the middle of the development I switched from the old Input Manager to the new Input System, which caused some minor problems. We used Cinemachine and Timeline. I was also inspired by the shooting system from the previous game DOKA 2. Eventually we realized the game was too ambitious for our small team and put in on hold.